Okay, gang, how about another roundup of recent comic book releases. I’ll give you my usual slate of Brightest Day comics, then tomorrow I’ll get into some other recent books, including a few Heroic Age comics and the big Wonder Woman #600 that all the kids are talking about. Let’s get to it.
Green Lantern Corps #49: In part two of “Revolt of the Alpha-Lanterns,” Boodikka and John Stewart undertake a mission to planet Grenda, home of the robot Lantern Stel, who has gone incommunicado. Shortly after his arrival, though, John finds himself under attack by an unexpected source, and Kyle Rayner, Ganthet, and Soranik Natu go out to rescue the rescue mission. We also get a glimpse of the fallout from Deadman’s battle with the Anti-Monitor in Brightest Day #3, as it seems to be playing into this storyline. Ever since the Alpha-Lanterns were introduced, there’s been something distinctly creepy about them, and this issue seems to be pulling the curtain back a bit on them. We’re getting to see some of what they’re really up to, and while we still may not quite know why they’re behaving this way, the fact that they are is disturbing enough. Tony Bedard does still have room for character beats, though. The recent return of Kyle’s late ex-girlfriend, Jade, is causing trouble in his current relationship with Soranik. We also really get to see what makes John Stewart tick in this issue. I’m very happy that he’s joined the cast of this book full-time, as in just two issues he’s gotten more exposure than he did in the past 25 issues of the core Green Lantern title. Ardian Syaf gets to play with a lot of redesigns this issue, and he does a fine job. He’s rapidly rising up the ranks of DC’s bests artists, and this is one of DC’s best comics.
Rating: 8/10
Green Arrow #1: Hey, look, it’s a Green Arrow #1! It must be at least two, three months since we had one of those. At the beginning of Brightest Day, the devastated Star City became the site of an enormous star-shaped forest. Oliver Queen, now unmasked and disgraced as Green Arrow due to his murder of Prometheus (in Justice League: Cry For Justice), has taken to living in the forest, where he has become far more literal a modern Robin Hood than ever before. Not surprisingly, this issue is a lot of set-up. We find out where Ollie has been and what he’s been doing since we last saw him, and we see what’s been happening to the power structure in what’s left of Star City. At the end of the issue, we see once again just how this title seems to be keyed in to Brightest Day, with a nice little reveal. While I’m still not sold that this revamp of the character justified yet another first issue for Green Arrow, I really do like what J.T. Krul is doing with him. He’s got a very good feel for Ollie, for who he is, for what he’s doing. Diogenes Neves’ artwork is strong, and interestingly enough seems to work better in the forest than in the city. Mauro Cascioli does a flat-out fantastic cover, one that really knocks my socks off. It’s not a knockout first issue, but it’s a strong one.
Rating: 7/10
Justice League: Generation Lost #4
The four JLI members who remember Max Lord, along with the new Blue Beetle, find themselves in Russia, unwillingly drawn into a conflict between a rogue Rocket Red and an entire squad of the armored Russian warriors. The new Rocket Red, a terrorist dedicated to the restoration of the Socialist rule, finds an unexpected ally in the former Justice League, and it’s Booster Gold of all people who starts to piece together what’s going on. Like many of the characters who returned from the dead, this issue we start to see that Maxwell Lord’s powers aren’t exactly like they were before his death. I find this particular mystery very interesting, and I’ve very much enjoyed watching it play out in several of the Brightest Day-branded titles. The reluctance of this group to form a team is also a really interesting way to play things. Judd Winick’s Power Girl last week didn’t impress me much, but his collaboration with Keith Giffen has been quite strong since this book launched. I’m enjoying the story, the mystery, and seeing these characters together again, which is what you want whenever this particular band is brought back together.
Rating: 7/10
Green Lantern #55: Lobo is back, and he’s on Earth to collect the bounty on Atrocitus. As the White Lantern still seems to want Atrocitus around, Hal Jordan finds himself in the odd position of defending the Red Lantern, along with Carol Ferris and Sinestro, from the last Czarnian. There’s a ton of action this issue, and Doug Mahnke does a great job of laying it out. The inks on this issue, though, are a little looser than I would like. Aside from the fight scenes, Geoff Johns also delves into the mystery of the strange being that seems determined to capture the Entities that embody the seven Corps. This has been a very strong element in this title, once that’s helped to propel the story forward since Brightest Day began. We also get a back-up story illustrated by Shawn Davis, the origin of the Red Lantern Dex-Starr. What exactly could take a cat from Earth and turn him into a brutal member of the rage-filled Red Lantern Corps? It’s a sad story, no surprise, and the last panel will break the heart of pretty much any cat-lover. Despite myself, I can’t help but hope that Johns returns to this story at some point and gives Dex-Starr the chance for a little payback.
Rating: 8/10
The Flash #3: Another Geoff Johns comic (the guy writes a lot of them, doesn’t he?) returns to the resurrected Captain Boomerang. Boomerang is back in prison, where he’s been given the “assignment” to break out before his fellow Rogues will consider accepting him back into the fold. Barry Allen, meanwhile, is being pursued by the Renegades – Rogue-based cops from the 25th century – who are accusing him of the murder of one of their own… a murder that hasn’t happened yet. This is a damn ominous issue. Not only is Captain Boomerang shaping up to be much more of a threat than he’s been in the past, but Johns briefly brushes up against just why Barry could be driven to kill Mirror Monarch. Here’s a hint. Barry has killed before. Anybody remember what it was that drove him to it the first time? Two more things to love about this issue. First, Johns has brought back the old-school “Flash Facts,” with the help of artist Scott Kolins, giving us both actual science (how a Boomerang works) and some “Secret Files”-style in-world info, in this case about Captain Boomerang himself. The other thing to love is the art of Francis Manapul. I don’t know if it’s an improvement in his style or the colors of Brian Buccellato (or a combination of the two), but his style on this book is so far ahead of his work on Legion of Super-Heroes just a few years ago that you couldn’t tell it was the same artist. It’s fantastic.
Rating: 9/10
Justice League of America #46: After a two-issue prologue, the JLA/JSA crossover “The Dark Things” begins in earnest this issue. The Starheart has taken over Green Lantern Alan Scott, and the power is spreading across the Earth, causing magic- or elemental-based heroes and villains to lose control and wreak havoc on the world. The Justice League and Justice Society spring into action to shut down the elementals, while the newly-returned Jade tries to use her altered powers to try to figure out what’s happened to her absent father and brother. James Robinson does good work balancing the two groups of characters and exploring some of the new relationships that this team is afforded – Congorilla and Jesse Quick, Nightwing and Supergirl… characters that we haven’t seen together very much, but work well together. Mark Bagley juggles a ton of characters this issue and he’s got a good feel for most of them. The young League looks great, the older JSA not as much, and that’s just a consequence of his style. He’s always done young characters very well. In the back-up story, Pow Rodrix illustrates the tale of two JLA members that don’t appear to be on the current team. Cyborg has helped develop a new technology that may prevent Red Tornado from ever having his body destroyed again, but when Red Tornado loses control, that’s a pretty big problem. The story isn’t clear as to whether Tornado’s loss of control is related to the Starheart in the main story, but I rather hope it is, as it will give the second story a bit more weight.
Rating: 7/10
Tomorrow, some comics that have nothing to do with Brightest Day.








Justice League of America #40: In part two of “Reunion,” we watch as the remnants of the Detroit-era Justice League do battle with their less-fortunate teammates, and Gypsy and Vixen find no love lost with the dead Steel and Vibe. Zatanna continues her battle with her dead father, Red Tornado is out and Plastic Man can barely hold it together. James Robinson has a nice feel for these different characters, and even though most of them aren’t going to carry over to his regular JLA team, he makes them feel like significant, important characters, and that this is a story worth telling. The highlight of this issue, however, is the battle between Dr. Light and her late villain counterpart. Between this book and Superman, Robinson is doing really interesting stuff with Dr. Light, stuff I haven’t seen before. This is some of the best screen time the character has ever gotten, and I’m really glad she’s made the cut on the regular team. Mark Bagley has always been a fan favorite artist, but I must admit, all of his characters seem to look really young. Not a problem during his days on New Warriors or Ultimate Spider-Man, but it’s been noticable in stuff like Trinity. Fortunately, most of the new team is going to be relatively young, so it shouldn’t be a problem. Really good issue.
Blackest Night: JSA #1: The last Blackest Night spin-off miniseries starts here with the creative team of Blackest Night: Superman picking up the story they began there. The Justice Society is caught off-guard when several of its Golden Age members — the original Sandman, Dr. Mid-Nite and Mr. Terrific among others — rise from the dead and attack. Superman and Superboy, meanwhile, have brought the defeated Black Lantern Superman (of Earth-2) and Psycho-Pirate to the current Mr. Terrific to study and — hopefully — find a weakness. This issue takes place on the heels of Blackest Night #5, and it’s a nice way to shine a spotlight on these heroes in the midst of those events. While most of the zombie comparisons to these titles have been derisive, this is one of the few stories I’ve yet seen where the comparison is apt. Watching the still-living JSA members holed up in their headquarters, trying to stave off the swarm of Black Lanterns, has a definite Night of the Living Dead vibe to it, and I mean that as a compliment. James Robinson nails the mood of this piece, giving us a fantastic stand-off between the living and the dead. The plot threads carried over from Blackest Night: Superman are also solid. I don’t know if DC has really considered how these miniseries will be packaged in the inevitable trade paperback releases, but the two miniseries by Robinson and Eddy Barrows really should be collected together.

Blackest Night #6: The only book that came out on December 30 is likely the book that would have been the best in any given week. Last issue, Nekron revealed that he’s been allowing people to “return” from the dead for years, setting them up as foot soldiers for this invasion. Now he’s turned the likes of Superman, Green Arrow, Superboy, Wonder Woman, and more into Black Lanterns, and the grand prize will be taking Hal Jordan and Barry Allen. As the two of them race for their lives — literally — Ganthet decides a little more firepower is needed for this battle to turn, and he begins a really interesting recruiting drive. The fanboy in me turned as giddy as a child on Christmas when I realized where this was going, and the final two-page spread had me as excited as I’ve been for a comic in a very long time. Beyond just the action figure potential of these pages, we’re seeing something that’s a hell of a lot of fun playing out against an intense backdrop. We’re seeing the restructuring of the Green Lantern Corps and DC’s cosmic side as a whole, we’re seeing characters like Ray Palmer and Mera (freaking Mera) raised to A-list status, and we’re getting it all under the prism of just beautiful art by Ivan Reis. Have I said I love this book? Because I’ll say it again. I. Love. This. Book.
Blackest Night: Wonder Woman #2: Set between the pages of Blackest Night #6, this issue features Wonder Woman as a Black Lantern. As we’ve come to suspect, we see that the real person and the Black Lantern are separate entities, with one controlling the other. As Black Lantern Wonder Woman battles Wonder Girl and Mera, the “real” Wonder Woman, riding shotgun, struggles for freedom. The book also expands greatly upon the last few pages of Blackest Night #6, showing what happens to Wonder Woman there from a different perspective. In and of itself, the issue is fine. Greg Rucka is a good writer and knows Wonder Woman well. The art, by Nicola Scott and Eduardo Pansica, is very nice. Scott is one of DC’s greatest artistic assets right now, and they’d be insane not to try to get more high-profile work out of her. The issue here is that, unlike the other Blackest Night miniseries, this one doesn’t seem to be telling a solid story of its own. Instead, it seems to exist only to slip between the pages of the main event. That’s not quite enough for me. It’s not bad when it happens in a spin-off issue of an ongoing, especially one as tightly tied to the main book as Green Lantern is, but it seems a bit superfluous to create a miniseries expressly for that purpose. It will also make it a less satisfying read in collected edition later.
Suicide Squad #67: There will be no issue of Blackest Night in January, which is very very sad, but that doesn’t mean the tie-ins will stop. In fact, DC is doing something pretty cool this month to come up with unique tie-ins. They’ve taken eight old series, books that have been canceled for years (or, in some cases, decades) and they’ve brought them back for one more issue. If the characters can come back from the dead, why not the titles, right? First up is Suicide Squad #67, written by Gail Simone and original series writer John Ostrander, with art by Jim Calafiore. As Simone is using former Squad member Deadshot to great effect in her Secret Six series, it only makes sense that this one-shot would tie in to that one. The Six and the Squad find themselves at odds when the Six are hired to break out a convicted drug dealer from the prison where the Squad is based. As the two teams face each other, the dead of the past begin to rise. This isn’t a bad issue, and it’s great as part of a crossover between the two teams, but the Blackest Night connection is actually pretty tenuous. It begins with one character rising from the dead, it ends with several more rising, but otherwise there’s no real connection. The story continues in next week’s Secret Six #17, so there’s more to come, but I can’t help but wish there was more here.
Weird Western Tales #71: The next book brought back this month (and the last in this review-a-thon) is one of DC’s old-school western titles. The light-based hero called The Ray has managed to snare one of the Black Lantern rings, and he brings it to a facility in the west, near the mass graves of a slew of cowboys, soldiers, and Indians slain during the wild and wooly days of the DC Universe. The likes of Scalphunter, Super-Chief, Bat Lash, and the king of DC’s western tales himself, Jonah Hex, all rise to reclaim the ring. Honestly, I didn’t really have high expectations for this book — it seemed a bit more of a stunt than some of the other “dead” titles brought back here — but I was pleasantly surprised. DC’s executive editor, Dan Didio, has put together a story that is suitably creepy — in fact, this too has the hopeless horror movie feel of a great zombie flick — but he also managed to capture the flavor of a western in the process. That sort of combination isn’t easy. Renato Arlem‘s artwork fits in nicely, and the result is a book that’s actually better than it should be.
Continuing to surprise me with its unexpected levels of awesometude, Blackest Night: Titans #3 wraps up J.T. Krul and Ed Benes‘s exploration of what the rising dead mean for DC’s not-ready-for-prime-time superheroes. With two dead Hawks leading the charge of the Black Lantern Titans against the living variety, our heroes are facing some hard choices. Donna Troy, wounded by the undead form of her infant son, fears what the infection will do to her if left unchecked. Beast Boy is forced to face the truth of his greatest loss, and Dove may somehow hold the key to salvation.
I picked up the most recent issue of Titans, having been impressed with the
As far as DC’s big-name titles go, Titans hasn’t been one that has impressed me in a long time. It seems that DC’s 20-something heroes suffer something of an identity crisis. They aren’t “Teen” Titans anymore, but the older generation is still around so they can’t really graduate to Justice League status. As such, they exist in a limbo. One writer after another has tried for years to do something with them, and nothing has really worked.


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