Posts Tagged ‘Adventure Comics

22
May
11

2 in 1 Showcase Episode 222: A Chat With Francis Manapul

It’s a Showcase first! Last week at Nola Comic-Con, the boys were lucky enough to host a few panel discussions, and we’re bringing the audio to you. This week, we talk with DC superstar artist Francis Manapul about getting started, his evolving art style, his work on Flash, his appearances on the TV show Beast Legends, and a hint about who’s going to be writing his next project. In the picks, Blake recommends Rocketeer Adventures #1! Contact us with comments, suggestions, or anything else at Showcase@CXPulp.com!

Music provided by Music Alley from Mevio.

Episode 222: A Chat With Francis Manapul

20
Mar
11

2 in 1 Showcase Episode 214: The News From C2E2

It’s all Blake again this week as we delve into the news from the Chicago Comic and Entertainment Expo, or C2E2 for short! The new Wonder Woman costume, the newest cast member for The Dark Knight Rises, the new creative teams for Punisher, Daredevil, Moon Knight and Ghost Rider… and are Captain America and The Flash both re-launching again? Good grief. It’s a double pick this week, Justice League: Generation Lost #21 and Ruse #1! Contact us with comments, suggestions, or anything else at Showcase@CXPulp.com!

Music provided by Music Alley from Mevio.

Episode 214: The News From C2E2

21
Feb
11

Comic Cover Roulette: Adventure Comics #140

For the long version of what Comic Cover Roulette is, read the first post. (Actually, read it anyway. It’s cool.) But here’s the short version: back in the Silver Age, comic book writers would often be given cover art and assigned the job of writing a story to fit. Now, I’m picking out some classic covers and doing the same thing. This time I’m tackling Adventure Comics #140, with a cover by James “Win” Mortimer. I’ve never read this issue.

“Six Superboys on the Moon!”

Back in the days before Clark Kent came to Metropolis, when Superboy is still protecting his hometown of Smallville, Kansas, he sees a strange vision in the sky. There seems to be a flash of light coming from the surface of the moon itself. Using his telescopic vision, he looks up to the moon’s surface, where he sees, of all things, himself. The distant Superboy seems to be a bit confused, flying across the satellite as though aimless.

At first, Superboy is intimidated at the prospect of flying into outer space. He has never left the surface of Earth under his own power before, although he has often speculated about his ability to break free from Earth’s gravity and wondered just how long he could hold his breath. Finally, he decides to take the chance. With a running start, he launches himself into the air and, for the first time since he fell from Krypton as a baby, leaves the cradle of Earth behind him.

Superboy flies to the moon, where he sees his double juggling a set of bowling pins. As the second Superboy seems him approach, he hears a voice in his head: “What took you so long? I’ve been waiting.” Superboy is stunned, of course, both by how perfect the duplication is, and by the fact that this creature seems able to communicate with him in the vacuum of space. The two speak for a short time, the other asking Superboy how well he has accomplished his “boring” task of tracking his speed. Before Superboy can answer, a third Superboy appears over the horizon, zooming in to the spot where the other two are having their conversation. The first duplicate isn’t very surprised. “Sorry,” he thinks, “I thought you were him. Which one are you then?”

“I… I’m Superboy,” the real Superboy thinks.

Soon, even more Superboys begin to arrive from across the surface of the moon. Superboy soon finds himself facing six different versions of himself. One of them, the one with the bowling pins, laughs as he realizes the truth. “Why, this must be the original Superboy,” he says. He explains to Superboy that he and his brothers are creatures from another dimension who have been observing Earth for some time. They have decided to come to take the world over, using the form of its most powerful hero. They have set up base on the moon in order to test their newfound abilities. Each of them has been testing a different aspect of Superboy’s powers, and believe they have mastered them.

The six Superboys challenge the real boy of steel to six duels. If he can defeat each of them using the power he has chosen to master, they will leave Earth alone. Superboy accepts the challenge, and the battle begins. One by one he defeats the others – flying faster than one, jumping higher than the next, lifting heavier stones than the third, seeing farther with his telescopic vision than number four, and using his freezing breath to lower the temperature farther than number five. As each of the Superboys is defeated, he says a unique, incomprehensible “magic word” and disappears. Soon, the only Superboy duplicate remaining is the first one he encountered, the one who was juggling the pins.

“And which of my talents did you try to master?” he asks.

The duplicate begins to laugh. “Why, the most important one of all – fun! My brothers just don’t know how to have any. I never wanted to invade stuffy ol’ Earth in the first place. Now, thanks to you, they’ve got to abandon their scheme. This is the most fun I’ve had in ages, Superboy, so as far as I’m concerned, you’re the winner!”

“Then you’ll go away and leave Earth alone?” Superboy asks.

“I won’t invade, I’ll keep my word,” the duplicate says. “But you’ve been an awful lot of fun. I just may come back and play a game or two with you again.”

The duplicate winks at Superboy and says his own magic word: “Kltpzyxm!” He vanishes without a trace, leaving Superboy alone on Earth’s cold, distant moon.

If you’d like to suggest a cover, go right ahead. Find it online (I suggest using the marvelous database at www.comics.org) and post the link — any cover that has Superman on it is fair game. These characters are, of course, ™ and © DC Comics. I don’t own ‘em, I don’t claim to own ‘em, and I have no intention to use any of these stories for any monetary gain. This is just for funsies. Please don’t sue me.

13
Feb
11

2 in 1 Showcase Episode 209: DC Universe Online and More!

 

Blake and Kenny sit down, a month after the game’s release, to talk about their experiences in the new world of DC Universe Online. Afterwards, the guys start bouncing all over the world of comic book news — Flashpoint, Fear Itself, the death in Fantastic four and much more! In the picks, Blake is ecstatic to welcome back Love and Capes: Ever After #1. Contact us with comments, suggestions, or anything else at Showcase@CXPulp.com!

Music provided by Music Alley from Mevio.

Episode 209: DC Universe Online and More

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19
Sep
10

2 in 1 Showcase Episode 188: Looking For News

The guys get together in a particularly slow news week to discuss… whatever they can find. Kenny gives a review of the new Halo: Reach video game, Mike is loving Green Lantern, and Blake gives a shout out to Image’s new series Morning Glories — plus, we chat about the upcoming TV season, the delays in Superman, upcoming Lantern-related one-shots, the new CXPulp.com website, and more! You can even check out a snippet the upcoming play Blake is directing in this Facebook video. Contact us with comments, suggestions, or anything else at Showcase@CXPulp!

Music provided by the Podshow Podsafe Music Network.

Episode 188: Looking For News

Inside This Episode:


06
Jun
10

2 in 1 Showcase Episode 173: Teasers and Talking

The guys get together for a news roundup this week. We spend time talking about the Captain America, Thor, Spider-Man and Green Lantern movies, The Walking Dead and Thundercats on TV, the new Teen Titans writer, Joe Quesada‘s promotion, the Invincible Iron Man Annual simultaneous release kerfuffle, the DC Universe Online release date, Vertigo characters returning to the DC Universe and more! In the picks, Mike hasn’t gotten any comics, so Blake and Kenny each double up — Adventure Comics #12, The Muppet Show #6, Superman/Batman Annual #4 and The Dark Tower: The Gunslinger-The Journey Begins #1! Contact us with comments, suggestions, or anything else at Showcase@comixtreme.com!

Music provided by the Podshow Podsafe Music Network.

Episode 173: Teasers and Talking
Inside This Episode:


26
Feb
10

Blackest Night February Roundup

We’re headed into the home stretch, friends. As of this writing,  I think there are only three Blackest Night issues left unreleased. Of course after that we’re heading into Brightest Day, so… well, anyway, we’re closing in on the end. But bfore we get there, I’m going to hit you guys with my reviews of all the chapters released in the last three weeks.

Adventure Comics #7: After taking a month “off” from Blackest Night to take care of that pesky main plot of the series, the shadow of the Black Lanterns falls on this title again. The heroes of the DC Universe who have come back from the dead are returned to that state, turned into Black Lanterns, and Nekron’s sense of irony pits Superboy against the girl he loves, Wonder Girl. Cassie and Krypto try to hold off the Black Lantern Superboy, while we readers ride along in Conner Kent’s head. Conner’s still conscious, you see, watching as the Black Lantern ring forces him to try to kill those closest to him.

Tony Bedard is only on Adventure Comics for this one issue, but he does a fine job of it. He really gets into Conner’s head (no pun intended) and gets across the anguish one would feel in his situation. There’s a nice callback to the story that brought Conner back, Legion of Three Worlds, as well.

Travis Moore does really great work on the artwork. I like his work with these characters, and I’d be very happy to see him get his hands on the Teen Titans one of these days. Conner, Cassie and Krypto all look really good in this book, as good as they read. This isn’t the most essential of the Blackest Night crossovers, but it’s one of the most fun.

Rating: 8/10

Blackest Night: The Flash #3: Finishing up Barry Allen’s miniseries, this issue we see as he and Wally confront the Black Lantern forms of some old friends and enemies, including Kid Flash. Geoff Johns works in some good moments for the Flash Family here, setting up relationships and plotlines that no doubt will continue to play off when he relaunches Barry’s ongoing series in a couple of months.

The Barry stuff isn’t quite as strong, however, as the great scenes with the Rogues. Owen Mercer, the young Captain Boomerang, has been seduced by the idea of a second chance with his dead father. The things he’s willing to do to placate daddy, however, go too far. You’ve got to love a villain with a moral code, no matter how twisted that code is, and this issue really plays it well.

Scott Kolins does his usual good work. I love the cover of this issue, with Barry in his resplendent Blue Lantern gear. But as with the story, the Rogues stuff is even better. There are some horrors to draw in this issue, and he does them well.

When this miniseries launched, I was afraid it wouldn’t have much of a story of its own, but would instead just fill in the blanks the way the Blackest Night: Wonder Woman series did. Fortunately, it worked out well. Although there were some between-the-pages bits here, the through-line of Barry facing his demons was fairly solid, and the Rogues’ plot was great. Johns has always done great work making B-list villains into A-list stars, and that’s what this miniseries did for us too.

Rating: 7/10

Green Lantern #51: Following up on issue #50, Hal Jordan has once again taken on the power of Parallax, this time willingly, to bring down the Black Lantern-possessed Spectre. Hal and the rest of the New Guardians have combine their might against the spirit of God’s vengeance turned into a power-mad monster.

The confrontation itself is good, but it’s rather reminiscent of the story Johns wrote back in Green Lantern: Rebirth that showed Hal breaking free of both the Spectre and Parallax for good. Doug Mahnke, fortunately, draws a fantastic interpretation of that battle.

The other good moments are those that don’t hearken back to that earlier comic — a confrontation between Lex Luthor and Larfleeze over the power of the Orange Lantern is really good, and I can definitely imagine it building up into a long-lasting rivalry between the two of them. There’s also a very ominous moment that I imagine is intended to set up some things either for Brightest Day or other future Green Lantern stories.

Not the best issue to date, but still a strong one.

Rating: 7/10

Green Lantern Corps #45: Guy Gardner, the newest Red Lantern, was instrumental in taking apart the Black Lanterns that were invading Oa. Now, though, still gripped by Red Rage, Guy’s comrades in the Green Lantern Corps — along with an Indigo Lantern and a Star Sapphire for good measure — have to try to snap him out of it before the rage consumes him forever.

This issue is all Guy’s, and if there was ever any doubt that Peter Tomasi was the right man to compose the upcoming Guy-centric ongoing Green Lantern: Emerald Knights, this book should do away with that. He’s got the character down and he knows how to paint his relationships with the rest of the Corps. It’s a great story and it really shows that he’s in good hands.

Patrick Gleason still does good work on the pencils. While perhaps not s flashy as Ivan Reis or Doug Mahnke, Gleason’s work on this book has been solid, and his assorted alien and Lantern designs click together well. The contrasting colors really help make the pages leap out at you.

A really good chapter of one of DC’s best comics.

Rating: 8/10

Green Arrow #30: Or “Black Lantern Green Arrow” if you prefer, this is the first issue of this series after the title has dropped the and Black Canary, which I’ve got to admit, bums me out. At least it doesn’t sound like they’re divorcing them or anything, but I just like the idea of them sharing a title together.

Anyway, J.T. Krul — who you may remember did some kick-ass work on the Titans tie-ins to this event — takes over the Green Arrow title beginning with this issue, and if this is any indication of his run, I’m on it with him. Like the Adventure Comics issue, in this issue we see Green Arrow transformed into a Black Lantern and forced to watch as his body goes around doing and saying horrible things to the people he loves, trying to wring their emotions out so he can do what Black Lanterns do and consume their hearts. As dark as this series has been overall, this may be one of the darkest chapters yet.

It’s also one of the best.

The emotions Krul evokes throughout this issue are powerful, deep, and spot-on the right way to pick away at the hearts of Green Arrow’s extended family. He pushes all the right buttons and turns what could have been a totally superfluous crossover into a masterpiece of character examination. Diogenes Neves steps up with the artwork, too, drawing an almost gothic tale that is a flawless match with the best of the crossovers in this event. Krul has won me over, getting me to the point where if his name is on the book, I’ll at least buy an issue to see where he’s going.

Rating: 10/10

Blackest Night: JSA #3: The last spin-off series comes to a close as the Justice Society members face the demons of their loved ones. Power Girl battles Superman of Earth-2, Jessie Quick races against her late father Johnny, and meanwhile Mr. Terrific puts that big brain of his to use looking for a way to stop the Black Lanterns entirely.

The confrontations in this issue are really strong. Although Power Girl was Superman’s cousin, the relationship between them was that of a father and daughter (as opposed to the more “big brother/little sister” relationship between our Superman and Supergirl). Add to that the actual father/daughter pairing of Johnny and Jessie, and you have two wonderfully deep, rich relationships for the Black Lanterns to pick apart.In both cases, you know the women are too smart to fall for the Lanterns’ ploy, but you can understand why they would want to believe their fathers have returned. It’s good stuff.

The Mr. Terrific scenes aren’t quite as good. You have Michael Holt (one of my favorite JSA characters by the way) gathering up some of the JSA’s magic-users to try to create a spell to drive out the Black Lanterns. The result is like one of those scenes in Star Trek where everything is resolved in the last five minutes when Scotty reroutes the power couplings through the Jeffries Tubes into the Dilithium Warp Hinkymadooky and someone looks at the screen and says, “Whew. That worked.” It’s a weak note to end on, which is a shame, because there’s a lot of good stuff in this issue.

Rating: 7/10

Blackest Night #7: The main event returns after January’s hiatus, with Black Hand and Nekron finally revealing their ultimate goal. One of the greatest secrets of the Guardians of the Universe is revealed, and a source of incredible power is uncovered… but who will wield it?

The reveal in this issue isn’t actually that big a surprise. It’s something I’ve been expecting for some time. But just who takes the initiative in this issue is a surprise, and an intriguing one. I’ve got no doubt that Geoff Johns has a brilliant plan in place for this. I love the “Charge of the Light Brigade” scene, I love the explanation behind the Guardians’ biggest secret, and I already intend to order the t-shirt that will inevitably be released to coincide with this issue. I just flat-out loved it.

And I’m gonna get spoilery in a minute, so if you haven’t read the issue yet, stop reading this after the rating.

Rating: 9/10

Okay, spoilery time. To absolutely nobody’s shock, this issue reveals the power of the White Lanterns, the force of light that invaded the universe and drove out the Black millions of years ago. And it’s interesting to see that Sinestro is the one who lurches forward and takes the power. (Even more interesting that, when Sinestro steps up, the avatar he creates is wearing his old Green Lantern uniform rather than his Sinestro Corps duds.)

The big question, though, is exactly what power does the White Lantern have? In describing the Entity that powers the White, Ganthet describes it as “the living light bestowed upon this universe that triggered existence itself.” We’ve also seen a hell of a lot of heroes die during the course of this story, and furthermore, there are a lot of dead ones we expect may well come back (the cover to the upcoming Brightest Day #1 being perhaps the best evidence of that). So, probably for the last time in this Blackest Night run, I’m putting out a theory. The power of the White Lantern is the power of life itself. And when we see a Black Lantern washed in the White Light, we’re going to see that Lantern brought back from the dead. Like, for real brought back, not just reanimated. This is how we’re going to get Aquaman back, Hawkman and Hawkgirl, and several others… both those who died during this series and those who have been dead for a while.

Of course, if you’re a Black Lantern that has already been destroyed thanks to the combination of other Lantern lights, you’re already off the board, so no resurrection for you.

Sorry, Ralph and Sue.

24
Jan
10

2 in 1 Showcase Episode 155: Ghosts, Geeks, and Greens

Blake and Kenny take the microphones this week, going through a few weeks of comic and geek news and reading your e-mails. No more Spider-Man 4? What’s up with the Ghostbusters? New announcements from DC, the Human Target returns to TV, the Big Bang Theory geeks have a special guest coming, and we get an e-mail in defense of the Red Hulk! In the picks, Kenny chooses Green Lantern Corps #44 and Blake takes Incorruptible #2. Contact us with comments, suggestions, or anything else at Showcase@comixtreme.com!

2 in 1 Showcase Episode 155: Ghosts, Geeks, and Greens
Inside This Episode:

20
Jan
10

Everything But Imaginary #337: Bargains at the Front Line of Fandom

When Free Comic Book Day rolls around in May, not all of the bargains will be on the free table. If you look around the shop, there are quite likely going to be other steals just waiting to be had.

Everything But Imaginary #337: Bargains at the Front Line of Fandom
Inside This Column:

06
Dec
09

2 in 1 Showcase Episode 148: The 2009 Geek Gift Guide

‘Tis the season to go shopping! All the major gift-giving holidays are coming up, and the geeks of America are making their lists. This week, the boys go through some of the swag you may want to get for your gift this season: toys, books, electronics, Turtle Wax (if you’re buying things for Mike), and everything else in-between is on the list, and the guys go through it all! In the picks this week, Kenny picks Flash: Rebirth #5, Blake goes with The Web #3 and Mike doubles up with Adventure Comics #4 and his graphic novel pick, the DC Comics Classic Library edition of Batman: A Death in the Family. Contact us with comments, suggestions, or anything else at Showcase@comixtreme.com!

2 in 1 Showcase Episode 148: The 2009 Geek Gift Guide
Inside This Episode:

And if those aren’t enough suggestions, check out RebelComix, where our buddy Adam makes his gift-giving recommendations in The Geek’s Guide to Christmas!




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