Posts Tagged ‘Cyborg

05
Jun
11

2 in 1 Showcase Episode 224: The New DC

This week, DC Comics made an announcement that rocked the world of comics. This Sunday, the Showcase boys get together to talk about it. What’s the difference between a “reboot” and a “relaunch”? Will same-day digital change our reading habits? Which new books are we looking forward to, and what are some announcements we hope get made before all is said and done? In the picks, Mike likes Jack of Fables Vol. 8: The Fulminate Blade, Kenny chooses Flashpoint: Batman-Knight of Vengeance #1 and Blake goes with 50 Girls 50 #1. Contact us with comments, suggestions, or anything else at Showcase@CXPulp.com!

Music provided by Music Alley from Mevio.

Episode 224: The New DC

02
Jul
10

Recent Comics Roundup: Brightest Day with extra Green

Okay, gang, how about another roundup of recent comic book releases. I’ll give you my usual slate of Brightest Day comics, then tomorrow I’ll get into some other recent books, including a few Heroic Age comics and the big Wonder Woman #600 that all the kids are talking about. Let’s get to it.

Green Lantern Corps #49: In part two of “Revolt of the Alpha-Lanterns,” Boodikka and John Stewart undertake a mission to planet Grenda, home of the robot Lantern Stel, who has gone incommunicado. Shortly after his arrival, though, John finds himself under attack by an unexpected source, and Kyle Rayner, Ganthet, and Soranik Natu go out to rescue the rescue mission. We also get a glimpse of the fallout from Deadman’s battle with the Anti-Monitor in Brightest Day #3, as it seems to be playing into this storyline. Ever since the Alpha-Lanterns were introduced, there’s been something distinctly creepy about them, and this issue seems to be pulling the curtain back a bit on them. We’re getting to see some of what they’re really up to, and while we still may not quite know why they’re behaving this way, the fact that they are is disturbing enough. Tony Bedard does still have room for character beats, though. The recent return of Kyle’s late ex-girlfriend, Jade, is causing trouble in his current relationship with Soranik. We also really get to see what makes John Stewart tick in this issue. I’m very happy that he’s joined the cast of this book full-time, as in just two issues he’s gotten more exposure than he did in the past 25 issues of the core Green Lantern title. Ardian Syaf gets to play with a lot of redesigns this issue, and he does a fine job. He’s rapidly rising up the ranks of DC’s bests artists, and this is one of DC’s best comics.

Rating: 8/10

Green Arrow #1: Hey, look, it’s a Green Arrow #1! It must be at least two, three months since we had one of those. At the beginning of Brightest Day, the devastated Star City became the site of an enormous star-shaped forest. Oliver Queen, now unmasked and disgraced as Green Arrow due to his murder of Prometheus (in Justice League: Cry For Justice), has taken to living in the forest, where he has become far more literal a modern Robin Hood than ever before. Not surprisingly, this issue is a lot of set-up. We find out where Ollie has been and what he’s been doing  since we last saw him, and we see what’s been happening to the power structure in what’s left of Star City. At the end of the issue, we see once again just how this title seems to be keyed in to Brightest Day, with a nice little reveal. While I’m still not sold that this revamp of the character justified yet another first issue for Green Arrow, I really do like what J.T. Krul is doing with him. He’s got a very good feel for Ollie, for who he is, for what he’s doing. Diogenes Neves’ artwork is strong, and interestingly enough seems to work better in the forest than in the city. Mauro Cascioli does a flat-out fantastic cover, one that really knocks my socks off. It’s not a knockout first issue, but it’s a strong one.

Rating: 7/10

Justice League: Generation Lost #4

The four JLI members who remember Max Lord, along with the new Blue Beetle, find themselves in Russia, unwillingly drawn into a conflict between a rogue Rocket Red and an entire squad of the armored Russian warriors. The new Rocket Red, a terrorist dedicated to the restoration of the Socialist rule, finds an unexpected ally in the former Justice League, and it’s Booster Gold of all people who starts to piece together what’s going on. Like many of the characters who returned from the dead, this issue we start to see that Maxwell Lord’s powers aren’t exactly like they were before his death. I find this particular mystery very interesting, and I’ve very much enjoyed watching it play out in several of the Brightest Day-branded titles. The reluctance of this group to form a team is also a really interesting way to play things. Judd Winick’s Power Girl last week didn’t impress me much, but his collaboration with Keith Giffen has been quite strong since this book launched. I’m enjoying the story, the mystery, and seeing these characters together again, which is what you want whenever this particular band is brought back together.

Rating: 7/10

Green Lantern #55: Lobo is back, and he’s on Earth to collect the bounty on Atrocitus. As the White Lantern still seems to want Atrocitus around, Hal Jordan finds himself in the odd position of defending the Red Lantern, along with Carol Ferris and Sinestro, from the last Czarnian. There’s a ton of action this issue, and Doug Mahnke does a great job of laying it out. The inks on this issue, though, are a little looser than I would like. Aside from the fight scenes, Geoff Johns also delves into the mystery of the strange being that seems determined to capture the Entities that embody the seven Corps. This has been a very strong element in this title, once that’s helped to propel the story forward since Brightest Day began. We also get a back-up story illustrated by Shawn Davis, the origin of the Red Lantern Dex-Starr. What exactly could take a cat from Earth and turn him into a brutal member of the rage-filled Red Lantern Corps? It’s a sad story, no surprise, and the last panel will break the heart of pretty much any cat-lover. Despite myself, I can’t help but hope that Johns returns to this story at some point and gives Dex-Starr the chance for a little payback.

Rating: 8/10

The Flash #3: Another Geoff Johns comic (the guy writes a lot of them, doesn’t he?) returns to the resurrected Captain Boomerang. Boomerang is back in prison, where he’s been given the “assignment” to break out before his fellow Rogues will consider accepting him back into the fold. Barry Allen, meanwhile, is being pursued by the Renegades – Rogue-based cops from the 25th century – who are accusing him of the murder of one of their own… a murder that hasn’t happened yet. This is a damn ominous issue. Not only is Captain Boomerang shaping up to be much more of a threat than he’s been in the past, but Johns briefly brushes up against just why Barry could be driven to kill Mirror Monarch. Here’s a hint. Barry has killed before. Anybody remember what it was that drove him to it the first time? Two more things to love about this issue. First, Johns has brought back the old-school “Flash Facts,” with the help of artist Scott Kolins, giving us both actual science (how a Boomerang works) and some “Secret Files”-style in-world info, in this case about Captain Boomerang himself. The other thing to love is the art of Francis Manapul. I don’t know if it’s an improvement in his style or the colors of Brian Buccellato (or a combination of the two), but his style on this book is so far ahead of his work on Legion of Super-Heroes just a few years ago that you couldn’t tell it was the same artist. It’s fantastic.

Rating: 9/10

Justice League of America #46: After a two-issue prologue, the JLA/JSA crossover “The Dark Things” begins in earnest this issue. The Starheart has taken over Green Lantern Alan Scott, and the power is spreading across the Earth, causing magic- or elemental-based heroes and villains to lose control and wreak havoc on the world. The Justice League and Justice Society spring into action to shut down the elementals, while the newly-returned Jade tries to use her altered powers to try to figure out what’s happened to her absent father and brother. James Robinson does good work balancing the two groups of characters and exploring some of the new relationships that this team is afforded – Congorilla and Jesse Quick, Nightwing and Supergirl… characters that we haven’t seen together very much, but work well together. Mark Bagley juggles a ton of characters this issue and he’s got a good feel for most of them. The young League looks great, the older JSA not as much, and that’s just a consequence of his style. He’s always done young characters very well. In the back-up story, Pow Rodrix illustrates the tale of two JLA members that don’t appear to be on the current team. Cyborg has helped develop a new technology that may prevent Red Tornado from ever having his body destroyed again, but when Red Tornado loses control, that’s a pretty big problem. The story isn’t clear as to whether Tornado’s loss of control is related to the Starheart in the main story, but I rather hope it is, as it will give the second story a bit more weight.

Rating: 7/10

Tomorrow, some comics that have nothing to do with Brightest Day.

23
Mar
10

Toy Stories: Infinite Calamity

I have had terrible luck trying to find the new DC Comics 75th Anniversary Infinite Heroes figures in stores near me. I’ve been looking just about everywhere (I say just about because there is, in fact, one place I haven’t had an opportunity to look yet), but no luck. I have, however, had a modicum of luck snagging a few of the leftovers of the previous lines that are still available, including these two six-packs I got my hands on not long ago.

"Get 'em, Clark! GET 'EM!"

"Get 'em, Clark! GET 'EM!"

This first pack, OMAC Attack, is based on the OMAC Project storyline that DC ran a few years ago in the run-up to Infinite Crisis. In that story it was revealed that Maxwell Lord, one time benefactor of the Justice League, had gone bad and was running the anti-metahuman police force called Checkmate, and that he had created an army of OMAC cyborgs to do his bidding. If that wasn’t bad enough, he used his mind-control powers to use Superman as a weapon, an attack that was stopped only when Wonder Woman snapped Lord’s neck like dry spaghetti. It was awesome.

The two OMAC figures included in this set are identical to the single-packed figure I got some time ago. But as they’re “minions,” I’m okay with this. This figure marks the umpteenth Superman in my collection, but again, Mattel managed to get at least a little diversity. If you look close, you can see that his eyes are red, apparently signifying Lord’s mind-control. Either that or he popped over to the Batcave for dinner on the night Alfred made his Spicy Chili Surprise. Wonder Woman is a slightly different paint job than the single packed figure as well.

The two main reasons I wanted this set, though, were Max and Booster Gold. The Max figure is a good representation of the character from that storyline, and Booster is a character I’ve been dying to get in an Infinite Heroes form. Although why they couldn’t have included Booster’s best bud, the Blue Beetle, instead of one of the OMACs, is beyond me.

"Just don't look at them, guys. Just... just don't look."

Next up is the “Mallah’s Revenge” six-pack, featuring six Teen Titans and two of their more bizarre foes. Let’s get the bad guys out of the way first. Monsieur Mallah and the Brain (I’m sure you can figure which is which) are two old enemies of the Doom Patrol who found love with one another during Grant Morrison‘s truly freakadelic run on that title. On the other side, we have Cyborg, Robin, Raven, and Arsenal. One thing I like about this pack is that there are virtually no “stock” bodies. The Brain and Mallah obvious required totally original sculpts, and the Robin figure is a bit smaller than the usual males. It’s about time we had one to go with the 37 different Batman figures, even if Tim Drake is no longer Robin and the current Robin has a different costume.

Cyborg and Arsenal (also in a different costume these days) both look pretty good, with enough bits and pieces to make them stand out among the army of 3.75-inchers. The only disappointment in this set is Raven, an identical figure to the one that came with Starfire and Captain Boomerang in an earlier 3-pack.




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